A Review: GEEK GIRL #0

The Fellowship was fortunate enough to obtain a copy of GEEK GIRL #0 from Actuality Press. Sam Johnson writes and Sally Stone-Thompson draws.

Ruby is one of the popular girls. She’s got lots of friends and she gets along with a wide array of people. Trevor, a science guy she knows, has just created a pair of glasses that grant the wearer super powers. And she decides that she wants them. So Ruby arranges a game of strip poker, and the glasses are hers. And that’s when she starts to learn about the side effects.

Zero issues are really handy for explaining backstory when one doesn’t want to use precious issue one space to do so. They’re also really useful for teasing a new title, and this issue is a good teaser. It establishes some useful characters and it gives us a glimpse into Ruby as well. And not only is the ‘geek’ trend warming up right now, but this title also gives us some likable examples. It will be fun to see where they go with it.

I get the sense from this issue that Ruby may not really understand what she’s getting herself into. And I think it will be a great deal of fun finding out along with her.

GEEK GIRL #0 is available now at your FLCS or by order from atomicboogaloo.com/geekgirl.