The Fellowship was fortunate enough to obtain a copy of BLUE HOUR #1 from Action Lab Comics. Dino Caruso writes, Chad Cicconi draws, Francesca Zambon colors, and Adam Wollet letters.
Lamont is quite a diplomat, and he’s assembled a team and
negotiated with aliens to build a human colony on their homeworld, Crux. Now
he’s getting older, though, and other, younger colonists have their own ideas
on how the colony should operate. And on top of that drama, the aliens are
getting restless, never having been all that fond of humans to begin with. And
now that the blue sun is alone in the sky, plans are beginning to come
together.
This gives all the appearances of a frontier story – it’s
near future, the leader holds the title Sheriff, there’s not a lot of obvious
technology. Lamont’s goal for the colony is self-sufficiency, and there are
several threats to that goal. And there are likeable characters and
not-so-likeable characters, which leaves a lot of potential wiggle room in the
story. And the art works really well, combining a nicely designed alien world
with a simple, clean style focusing on people.
If you’re into space westerns with lots of barfights (and
who doesn’t like barfights?) you’ll definitely want to check this book out. I
think there’s a lot of cool story coming our way here.
~Mike ( @MikeyGeek )